![]() Puzzles here are simple, and I didn’t have any fuss solving any of them. When close to items that can be picked up or interacted with an arrow will show up. Most of the game is spent finding a selection of items in each room, and figuring out how they work together to solve the puzzle(s) of said room. This isn’t a huge issue as the characters control fine, if not a bit slow, although it would have been nice to have traditional point-and-click kind of controls available via touchscreen when in handheld mode. Originally Bulb Boy was a point-and-click adventure title for PC, but the Switch port is controller-based only. I didn’t mind it so much myself and appreciated the developers doing something original. One thing that may turn some people off is the fact that entire game is played in an almost Game Boy-like green color with the occasional Virtual Boy-like red during cutscenes or deaths. The monsters aren’t exactly the scariest and there is plenty of gross-out humor to be found here involving food, poop, and other bodily fluids (specifically snot). That is honestly a great way to describe the game in general. Thankfully, that is all you really need since the characters are so expressive thanks to the charming animation which is reminiscent of Ren & Stimpy meets Courage the Cowardly Dog. There’s no dialogue aside from a few gibberish lines that come from the main characters’ mouths, and only a few cutscenes to show events unfolding. The story of Bulb Boy is rather simple, which is unsurprising considering the game can be 100 percent completed in around two hours. Seemingly out of nowhere a monstrous force arrives and starts to unleash horrific monsters in Bulb Boy’s house, which he then has to defeat to save the day. In this 2D horror puzzle adventure game you play as Bulb Boy, a young light-bulb person who lives in a light-bulb-shaped house with his flying dog and oil-lamp grandpa. Now I can officially say there are two adventure games I like. Off the top of my head, I can only think of one adventure title I’ve liked previously which was the arguably underappreciated Oxenfree. Hunting for objects and attempting to use them in puzzles is typically too tedious for me to enjoy, and drawn-out narratives between characters with little to no interaction have literally put me to sleep before.
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