![]() ![]() It seems like the developers of this spinoff, ClockStone, were hesitant to introduce any elements into the Portal universe that weren’t already there, and unfortunately there’s only so many ways you can combine gels, portals, switches, and those lightning ball thingies, especially when the portals themselves are completely static. This is all well and good, but it’s clear that the game only had about 25 levels’ worth of ideas spread across more than twice that many challenges. You can use as many as you like, and once you’ve solved the puzzle with one truck, you’re challenged to solve it with a convoy of trucks (usually around 7-10) that will put your half-assed bridge-adjacent construction-like apparatus to the test. Your only method of interaction with the world is by placing bridges, which must be connected to certain orange key points and consist of just two types of pieces: rods and cables. Between the two you’ll encounter portals, gels, Companion Cubes, and switches the truck needs to travel above, below, through, or around. Each level consists of a truck at one end and an exit at another. Gameplay consists of pretty much what you’d expect. I think I might have killed more people than GLaDOS. Only the trucks have to make it to the end, not the people inside. At least the fact that GLaDOS still has to pretend to be the subservient AI at this points lends the jokes a slightly different texture than they had in the original duology (or in her appearances in LEGO Dimensions and Poker Night At The Inventory 2.) Just accept the story for what it is – a thin coat of paint over an otherwise pretty standard mobile game – and I think you’ll find yourself taken in by the game’s considerable charms. These scenes have nowhere near the quality of writing of the original Portal games, of course – but then, nothing does. The humor won’t land for everyone – no humor does – but personally I found the occasional interjections of GLaDOS and the even more occasional interjections of the Aperture Science managerial staff quite enjoyable. You’re armed only with your wits, a seemingly endless supply of construction materials, and the “comforting” voice of GLaDOS herself, played to perfection as always by Ellen McLain. Your first task is to interview for a job at the lab in one of the game’s more inventive sequences – after answering the questions correctly (or being thrown into the incinerator) you’re taken on as an architect and forced to solve 60 bridge-centric puzzles. ![]() Bridge Constructor Portal takes place sometime before the first game in the legendary Portal series, when the Aperture Science Laboratories were still fully operational and the mad intelligence GLaDOS hadn’t yet gone full HAL.
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